![]() There is also a new Mode where the player can see the statistics and biography of all the real-life boxers in the game, and another Mode in which the player can re-live famous classic bouts. Each boxer in the PS version can also be seen entering into the ring just before the bout takes place. ![]() You can now control your boxer while he is training and, in the PS version, you can also choose the location of your gym. The training mode within Career Mode is more specific. A created boxer in Career Mode can now fight in all Modes. ![]() Injury to the face of boxers can also be recognized, as well as his mouth-piece flying out if he is hit by a hard punch. In between rounds, you may see either a ring-card girl, a replay of a part of the previous round, or your boxer sitting at his corner together with the statistics so far of the bout. Sound and Music volume can also be adjusted in Option Mode. Championship bouts can last up to 15 rounds. In Knockout Kings 2000 for the PS, the boxer sprites are for the first time facially representative of their real-life counterparts. However, 2 aspects that Knockout Kings has which the sequels lack is that the referee does a mandatory eight-count when a fighter is knocked down whereas in the sequels the referee stops the count immediately after a fighter gets up from a knockdown, and, in Career Mode, the result of a fight is afterwards seen on the screen as front-page newspaper headlines. Although there is a training mode within Career Mode, it is extremely basic. A created boxer can fight in Career Mode and Slugfest Mode, but not in Exhibition mode. After beating the title holder, you defend the championship multiple times until retirement. In Career Mode, Your created fighter fights all the way up the ladder, defeating the top contenders and eventually defeating the champion. In between rounds, all that is seen is a ring-card girl. ![]() Championship bouts can last only up to 10 rounds and not for 12 as in real life or 15 as in the past. In Knockout Kings, the boxer sprites, although distinctive, are not facially representative of their real-life counterparts. ![]()
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